Changelog

What changed in each release of Mythic Realm. The current release is 0.83.0.

0.83.0 #

  • Tools > Mythic Realm > Check Setup is a window with a Fix button where one change fixes the problem, and new checks: colour space, shadow distance, a second sun lighting the world twice, and the terrain colliders' layer.
  • No compiler warnings from the package on any supported editor (6000.6 had deprecated a call the package used).

0.82.0 #

  • Documentation for buyers: Getting started, a manual (with a chapter on building a game on the world) and an API reference, in Documentation~. The README is now a short overview.

0.81.0 #

  • Windows verified with IL2CPP (at every code stripping level) and with Direct3D 11 and 12. A platform table in the manual.
  • The props' GPU drawing path asks for the shader model it needs.

0.80.0 #

  • The animals built in code have an irregular low-poly finish instead of a boxy lattice, the boar a proper wedge of a body, and the code-built wolf a better face and ears. No more holes where a neck meets the head.

0.79.0 #

  • Runs on Unity 6000.3 (the LTS) through 6000.6, on the security-patched editor releases (6000.3.27f2, 6000.6.8f1 and newer).

0.78.0 #

  • Save games: WorldSave captures the trees felled and rocks mined, the bag, the time and weather and the player's place as small JSON, and restores them. Edits survive settings changes.
  • Each profile records its generator version, so a package update never reshapes a shipped world.

0.77.0 #

  • WorldEnvironment: the sun, sky, fog, weather and sound for your own scene and player, apart from the demo. An Integration sample with a CharacterController player.

0.76.0 #

  • Cleaner clouds (no banding or streaks at the horizon), a faceted low-poly ground option, and far trees that sit in the haze.

0.75.0 #

  • The world keeps its look in Linear colour space, which new URP projects use.

0.74.0 #

  • A gameplay API: queries from the first frame, WorldReady and WhenReady, chunk loaded, colliders-ready and unloading events, FindSpawnPoint and FindSites.

0.73.0 and earlier #

  • Development releases.