Changelog
What changed in each release of Mythic Realm. The current release is 0.83.0.
0.83.0 #
- Tools > Mythic Realm > Check Setup is a window with a Fix button where one change fixes the problem, and new checks: colour space, shadow distance, a second sun lighting the world twice, and the terrain colliders' layer.
- No compiler warnings from the package on any supported editor (6000.6 had deprecated a call the package used).
0.82.0 #
- Documentation for buyers: Getting started, a manual (with a chapter on building a game on the world) and an API reference, in
Documentation~. The README is now a short overview.
0.81.0 #
- Windows verified with IL2CPP (at every code stripping level) and with Direct3D 11 and 12. A platform table in the manual.
- The props' GPU drawing path asks for the shader model it needs.
0.80.0 #
- The animals built in code have an irregular low-poly finish instead of a boxy lattice, the boar a proper wedge of a body, and the code-built wolf a better face and ears. No more holes where a neck meets the head.
0.79.0 #
- Runs on Unity 6000.3 (the LTS) through 6000.6, on the security-patched editor releases (6000.3.27f2, 6000.6.8f1 and newer).
0.78.0 #
- Save games:
WorldSavecaptures the trees felled and rocks mined, the bag, the time and weather and the player's place as small JSON, and restores them. Edits survive settings changes. - Each profile records its generator version, so a package update never reshapes a shipped world.
0.77.0 #
WorldEnvironment: the sun, sky, fog, weather and sound for your own scene and player, apart from the demo. An Integration sample with a CharacterController player.
0.76.0 #
- Cleaner clouds (no banding or streaks at the horizon), a faceted low-poly ground option, and far trees that sit in the haze.
0.75.0 #
- The world keeps its look in Linear colour space, which new URP projects use.
0.74.0 #
- A gameplay API: queries from the first frame,
WorldReadyandWhenReady, chunk loaded, colliders-ready and unloading events,FindSpawnPointandFindSites.
0.73.0 and earlier #
- Development releases.